mtlx, but currently in RCP (Xcode 15.6 beta) this file is ignored. (note: AFAIK, Blender does not currently support MaterialX) When downloading a material, this provides a folder with the textures and corresponding. mtlx file format doesn't appear to be compatible in RCP directly - specifically trying materials provided in the AMD OpenGPU MaterialX Library. MaterialX was announced as a primary format for working with 3D materials, but the. Instead different aspects of the material don't seem to be exported correctly and that has lead me to investigate more into understanding MaterialX, openUSD and Metal, and how they work in visionOS, RealityKit and Realitåomposer. ![]() ![]() Ideally I would be able to create / load / modify a model and its materials in Blender, export to openUSD and have it load in fully in RCP, but this hasn't been the case. I've been exploring a project with visionOS, and have been quite confused on capabilities and workflows for using custom materials in RealityKit & RealitåomposerPro for visionOS.
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